shader: re-interpret GRID_SIZE, BLOCK_ID, and THREAD_ID as float in MOV to TEMP

Lepton Wu requested to merge lepton/virglrenderer:float into master

These values are unsigned, but the temporaries are always assumed to be in float representation, and the temps values will be re-interpreted as integers when needed. Hence above values must not be value-converted to float but the bit-representation must be maintained when they are stored in a temp register.

Fixes #105 (closed)

Signed-off-by: Lepton Wu

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