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Shader: don't update the shader key from within vrend_convert_shader

As described in #132 (closed) updating the shader key from within vrend_convert_shader will result in recreating the shader with each call to vrend_select_shader, so don't update the shader key after it has been created and used in the comparison to check for shader variants.

Fixes #132 (closed) (with !293 (merged) applied too)

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