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vrend: Handle FakeMSAA textures consistently

If nr_samples is 1 we allocate textures as MULTISAMPLE, so we also need to handle the textures in later use as a multisample texture. In addition, on GLES blits to a multisample texture are not allowed as target, and we must use the GL blit fallback for all texture types.

Edited by Gert Wollny

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