shader: Don't emit 'invariant' or 'precise' for gl_ClipVertex
This is not legal. This fix help with "The Talos Principle" that triggers emitting an invariant shader.
(To be able to actually run the game one will also need at least !173 (merged))
This is not legal. This fix help with "The Talos Principle" that triggers emitting an invariant shader.
(To be able to actually run the game one will also need at least !173 (merged))