shader: Don't emit 'invariant' or 'precise' for gl_ClipVertex
This is not legal. This fix help with "The Talos Principle" that triggers emitting an invariant shader.
(To be able to actually run the game one will also need at least !173 (merged))
Due to an influx of spam, we have had to impose restrictions on new accounts. Please see this wiki page for instructions on how to get full permissions. Sorry for the inconvenience.
Our infrastructure migration is complete. Please remember to update your SSH remote to point to ssh.gitlab.freedesktop.org; SSH to the old hostname will time out. You should not see any problems apart from that. Please let us know if you do have any other issues.
This is not legal. This fix help with "The Talos Principle" that triggers emitting an invariant shader.
(To be able to actually run the game one will also need at least !173 (merged))