renderer: Separate partial shader initialization from the shader object
Allows to avoid memory allocation when there is no partial shader sent.
Due to an influx of spam, we have had to impose restrictions on new accounts. Please see this wiki page for instructions on how to get full permissions. Sorry for the inconvenience.
Our infrastructure migration is complete. Please remember to update your SSH remote to point to ssh.gitlab.freedesktop.org; SSH to the old hostname will time out. You should not see any problems apart from that. Please let us know if you do have any other issues.
Allows to avoid memory allocation when there is no partial shader sent.