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Shader multi string

Dave Airlie requested to merge airlied/virglrenderer:shader-multi-string into master

This is based on top of the variadic conversion branch, and moves to passing two strings to avoid the extra malloc + memcpys, seems to work under some light testing here, but would be interested in feedback on whether people think it's a good plan or a nicer way to do it.

Edited by Dave Airlie

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