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BGRA formats don't support texture storage on GLES, but GLES supports creating multisample textures only by using glTexStorage*Multisample, so switch to a swizzled RGB* format. v2: Simplify handling of whether we should emulate (Gurchetan) v3: Fix spaces and use VREND_DEBUG (Gurchetan) Related #126 Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
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