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Tapani Pälli
mesa
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pat_override
6581b116
·
pat override
·
Sep 18, 2023
Wa_1805811773
82296183
·
blorp/anv/iris: test blorp Wa_1805811773 effects
·
Sep 26, 2023
L3_CONTROL
d05ba4e2
·
anv: utilize L3_CONTROL in anv_image_clear_depth_stencil
·
Oct 04, 2023
dynamic_addrctrl_mode
07a67ec0
·
iris: set address control modes dynamically WIP
·
Oct 05, 2023
fix_9781
c884882d
·
anv: flush depth cache on ANV_GFX_STATE_WM_DEPTH_STENCIL
·
Oct 09, 2023
debug-reemit
19c015fa
·
anv: flag 3DSTATE_RASTER as dirty after simple shader primitive
·
Oct 09, 2023
fix_gfx11
bf100e7a
·
anv: emit 3DSTATE_MULTISAMPLE if pipeline dirty on gfx11
·
Oct 11, 2023
Wa_1607156449-wip
ac8afb3a
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anv: add required PC for Wa_1607156449
·
Oct 11, 2023
snorm_to_23_2
40a17f97
·
mesa: disable snorm readpix clamping with EXT_render_snorm
·
Oct 15, 2023
es32_rpl
d446ccfc
·
draw: fix uninit variable false positive
·
Oct 26, 2023
adln_enum
bbb332fb
·
intel/dev: add ADL-N platform enum WIP
·
Oct 27, 2023
state_compute_mode
600d6ff8
·
anv: emit STATE_COMPUTE_MODE only on gfx125
·
Nov 06, 2023
testing-approach
da346f9d
·
testing a bit different approach
·
Nov 07, 2023
hack_for_benchmark
7ccc7854
·
anv: hack to make a benchmark work
·
Nov 08, 2023
kukkuu
4f49e64d
·
anv/drirc: add option to disable FCV optimization
·
Nov 14, 2023
old_max_subgroup_size
9d144a25
·
drirc/iris/anv: expose max_subgroup_size via drirc
·
Nov 28, 2023
eternal
336f51de
·
anv: Use anv_nir_lower_deref_cast within fp64
·
Nov 29, 2023
assume_full
79a14279
·
drirc: setup anv_assume_full_subgroups=16 for UnrealEngine5.1
·
Dec 12, 2023
gfx12_preemption
282155cc
·
anv: make sure preemption stays disabled on GFX12
·
Dec 18, 2023
anv-disable-ccs-on-small-images
956fdd09
·
anv: add a drirc option to limit CCS usage to large enough images
·
Dec 20, 2023
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