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We were leaking surfaces because the references taken in etna_set_framebuffer_state weren't being released on context destroy. Instead of just directly releasing those references in etna_context_destroy, use the util_copy_framebuffer_state helper. Take the chance to remove the duplicated buffer references in compiled_framebuffer_state to avoid confusion. The leak can be reproduced with a client that continuously creates and destroys contexts. Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> Reported-by: Sjoerd Simons <sjoerd.simons@collabora.co.uk> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
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