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Lucas Stach authored
The information about a shader using discard/kill is interesting to other parts of the driver, as depth states need to programmed differently depending on this. As we don't want to deal with NIR/TGSI differences in other parts of the driver, track this usage in the common etna_shader_variant. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com> Part-of: <mesa/mesa!7396>
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