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Boris Brezillon authored
The current logic assumes blend descriptors are always retrieved from the blend descriptor slots present in the FAU RAM, but this assumption no longer stands when we add blend shaders to the mix. In that case we need to use an 'opaque blend' whose descriptor is passed through embedded constants. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <mesa/mesa!7151>
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