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  • Matthew Waters's avatar
    glmemory: base classify and add the pbo memory on top · 28d088fa
    Matthew Waters authored
    The base class is useful for having multiple backing memory types other
    than the default.  e.g. IOSurface, EGLImage, dmabuf?
    
    The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer
    to manage the PBO memory.
    
    This also moves the format utility functions into their own file.
    28d088fa