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Timothy Arceri authored
A large amount of the cycle hurt in shader-db appears to be due to calling discard earlier in fragment shaders. Shader-db results (SKL): total instructions in shared programs: 15422897 -> 15019882 (-2.61%) instructions in affected programs: 3008913 -> 2605898 (-13.39%) helped: 4405 HURT: 2451 total cycles in shared programs: 358349485 -> 243149152 (-32.15%) cycles in affected programs: 246549101 -> 131348768 (-46.73%) helped: 4248 HURT: 3744 total loops in shared programs: 4366 -> 4362 (-0.09%) loops in affected programs: 8 -> 4 (-50.00%) helped: 4 HURT: 0 total spills in shared programs: 23675 -> 16116 (-31.93%) spills in affected programs: 18895 -> 11336 (-40.01%) helped: 342 HURT: 65 total fills in shared programs: 32040 -> 29818 (-6.94%) fills in affected programs: 18358 -> 16136 (-12.10%) helped: 344 HURT: 65 LOST: 10 GAINED: 6 Shader-db results (SKL) - Dolphin Uber shader results removed: total instructions in shared programs: 15240414 -> 14815652 (-2.79%) instructions in affected programs: 2826430 -> 2401668 (-15.03%) helped: 4390 HURT: 2411 total cycles in shared programs: 291074170 -> 202645618 (-30.38%) cycles in affected programs: 179273786 -> 90845234 (-49.33%) helped: 4193 HURT: 3744 total loops in shared programs: 3666 -> 3662 (-0.11%) loops in affected programs: 8 -> 4 (-50.00%) helped: 4 HURT: 0 total spills in shared programs: 21101 -> 5728 (-72.85%) spills in affected programs: 16321 -> 948 (-94.19%) helped: 342 HURT: 10 total fills in shared programs: 28485 -> 15587 (-45.28%) fills in affected programs: 14803 -> 1905 (-87.13%) helped: 344 HURT: 10 LOST: 10 GAINED: 6
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