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Timothy Arceri authored
Can be enabled via the environment variable which tells the driver how many compilation threads are expected to be called, and therefore how many forked processes the driver should create. For example we would expect to call fossilize replay with something like this: RADV_SECURE_COMPILE_THREADS=8 ./fossilize-replay --num-threads 8 \ --shader-cache-size 0 --ignore-derived-pipelines pipeline_cache.foz
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