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Alyssa Rosenzweig authored
In OpenGL, uniforms generally represent fp32 vec4s (at least in highp mode). In OpenCL, they represent vec2s of 64-bit pointers. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
3faf3348
In OpenGL, uniforms generally represent fp32 vec4s (at least in highp
mode). In OpenCL, they represent vec2s of 64-bit pointers.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>