anv: don't require render target isl bit for depth/stencil surfaces
Blorp can deal with depth/stencil surfaces blits/copies without the render target requirement. Also having both render target and depth/stencil requirement is incompatible from isl's point of view. This fixes an image creation issue in the high level quality settings of the Unity3D player, which requires a depth texture with src/dst transfer & 4x multisampling. v2: Simply aspect checking condition (Jason) Signed-off-by:Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by:
Jason Ekstrand <jason@jlekstrand.net> Cc: 13.0 17.0 <mesa-stable@lists.freedesktop.org> (cherry picked from commit 74c23bde)
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