radv/meta: add srgb conversion to end of resolve shader.
If we are resolving into an srgb dest, we need to convert to linear so the store does the conversion back. This should fix some wierdness seen when we subresolves hit the compute path. Reviewed-by:Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by:
Dave Airlie <airlied@redhat.com>