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rgb10_a2ui-v3257f32ad · ·
Improve integer texture support & add i965 texture_rgb10_a2ui support v3: * 4 reviewed patches from v2 were committed, and thus removed from the series * Updated _mesa_meta_CopyTexSubImage to fix an issue with a texture using MESA_FORMAT_R8 * Note: patches 1-3 & 8 of this series have been previously reviewed v2: * Add glformats.c/glformats.h * Move integer texture clamping fixes from ReadPixels to CopyTexSubImage * updated docs/GL3.txt for i965 & texture_rgb10_a2ui * Fix ugly pseudo-template in .h. I just duplicated the code and dropped pack_int_cases_tmp.h. v1: * Improve integer texture support * Add i965 texture_rgb10_a2ui support
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instanced_arrays-v2c988bf94 · ·
i965: enable ARB_instanced_arrays extension v2: * leave (total_size < 2048) check where it was to only make this check once rather than once for each array.
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i965-primitive-restart-v2c7e77fcc · ·
add i965 primitive restart hardware support where possible v2: * Only enable NV_primitive_restart for gen >= 4 * Move function names to the beginning of lines * Don't include brw_context.h from brw_draw.h * brw_handle_primitive_restart returns GLboolean instead of bool * Only call vbo_sw_primitive_restart once in brw_handle_primitive_restart * Add comments to various functions v1: * Enable NV_primitive_restart for all hardware. (Software primitive restart is used where necessary) * If hardware supports cut index and cut index can handle the primitive restart scenario, then use cut index to implement hardware support for primitive restart during the draw.
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