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  1. Dec 22, 2009
  2. Dec 21, 2009
  3. Dec 20, 2009
  4. Dec 19, 2009
  5. Dec 18, 2009
    • Brian Paul's avatar
      glsl: clear out shader code before compiling · 0478b745
      Brian Paul authored
      When we start compiling a shader, first free the existing gl_program.
      This (mostly) fixes the piglit glsl-reload-source test.
      Without this change, we were actually appending the new GPU code
      onto the previous program.
      0478b745
  6. Dec 16, 2009
  7. Dec 15, 2009
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