glsl: create program resource list after LinkShader
Resource list can be created properly only after LinkShader hook has been called to make sure all dead variables have been removed. Signed-off-by:Tapani Pälli <tapani.palli@intel.com> Reviewed-by:
Martin Peres <martin.peres@linux.intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90925 (cherry picked from commit f045b8b2)