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Commit 46021ace authored by Marek Olšák's avatar Marek Olšák
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st/mesa: translate vertex shaders into TGSI when we get them


The translate functions is split into two:
- translation to TGSI
- creating the variant (TGSI transformations only)

Reviewed-by: default avatarDave Airlie <airlied@redhat.com>
Reviewed-by: default avatarBrian Paul <brianp@vmware.com>
Tested-by: default avatarBrian Paul <brianp@vmware.com>
parent de6a0040
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......@@ -249,7 +249,9 @@ st_program_string_notify( struct gl_context *ctx,
else if (target == GL_VERTEX_PROGRAM_ARB) {
struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
st_release_vp_variants( st, stvp );
st_release_vp_variants(st, stvp);
if (!st_translate_vertex_program(st, stvp))
return false;
if (st->vp == stvp)
st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
......
......@@ -94,6 +94,11 @@ st_release_vp_variants( struct st_context *st,
}
stvp->variants = NULL;
if (stvp->tgsi.tokens) {
tgsi_free_tokens(stvp->tgsi.tokens);
stvp->tgsi.tokens = NULL;
}
}
......@@ -230,15 +235,12 @@ st_release_tep_variants(struct st_context *st, struct st_tesseval_program *sttep
/**
* Translate a vertex program to create a new variant.
* Translate a vertex program.
*/
static struct st_vp_variant *
bool
st_translate_vertex_program(struct st_context *st,
struct st_vertex_program *stvp,
const struct st_vp_variant_key *key)
struct st_vertex_program *stvp)
{
struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant);
struct pipe_context *pipe = st->pipe;
struct ureg_program *ureg;
enum pipe_error error;
unsigned num_outputs = 0;
......@@ -372,12 +374,8 @@ st_translate_vertex_program(struct st_context *st,
_mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT);
ureg = ureg_create_with_screen(TGSI_PROCESSOR_VERTEX, st->pipe->screen);
if (ureg == NULL) {
free(vpv);
return NULL;
}
vpv->key = *key;
if (ureg == NULL)
return false;
if (ST_DEBUG & DEBUG_MESA) {
_mesa_print_program(&stvp->Base.Base);
......@@ -385,7 +383,7 @@ st_translate_vertex_program(struct st_context *st,
debug_printf("\n");
}
if (stvp->glsl_to_tgsi)
if (stvp->glsl_to_tgsi) {
error = st_translate_program(st->ctx,
TGSI_PROCESSOR_VERTEX,
ureg,
......@@ -405,7 +403,11 @@ st_translate_vertex_program(struct st_context *st,
output_slot_to_attr,
output_semantic_name,
output_semantic_index);
else
st_translate_stream_output_info(stvp->glsl_to_tgsi,
stvp->result_to_output,
&stvp->tgsi.stream_output);
} else
error = st_translate_mesa_program(st->ctx,
TGSI_PROCESSOR_VERTEX,
ureg,
......@@ -422,21 +424,29 @@ st_translate_vertex_program(struct st_context *st,
output_semantic_name,
output_semantic_index);
if (error)
goto fail;
vpv->tgsi.tokens = ureg_get_tokens( ureg, NULL );
if (!vpv->tgsi.tokens)
goto fail;
if (error) {
debug_printf("%s: failed to translate Mesa program:\n", __func__);
_mesa_print_program(&stvp->Base.Base);
debug_assert(0);
return false;
}
ureg_destroy( ureg );
stvp->tgsi.tokens = ureg_get_tokens(ureg, NULL);
ureg_destroy(ureg);
return stvp->tgsi.tokens != NULL;
}
if (stvp->glsl_to_tgsi) {
st_translate_stream_output_info(stvp->glsl_to_tgsi,
stvp->result_to_output,
&vpv->tgsi.stream_output);
}
static struct st_vp_variant *
st_create_vp_variant(struct st_context *st,
struct st_vertex_program *stvp,
const struct st_vp_variant_key *key)
{
struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant);
struct pipe_context *pipe = st->pipe;
vpv->key = *key;
vpv->tgsi.tokens = tgsi_dup_tokens(stvp->tgsi.tokens);
vpv->tgsi.stream_output = stvp->tgsi.stream_output;
vpv->num_inputs = stvp->num_inputs;
/* Emulate features. */
......@@ -465,14 +475,6 @@ st_translate_vertex_program(struct st_context *st,
vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
return vpv;
fail:
debug_printf("%s: failed to translate Mesa program:\n", __func__);
_mesa_print_program(&stvp->Base.Base);
debug_assert(0);
ureg_destroy( ureg );
return NULL;
}
......@@ -495,7 +497,7 @@ st_get_vp_variant(struct st_context *st,
if (!vpv) {
/* create now */
vpv = st_translate_vertex_program(st, stvp, key);
vpv = st_create_vp_variant(st, stvp, key);
if (vpv) {
/* insert into list */
vpv->next = stvp->variants;
......
......@@ -155,6 +155,7 @@ struct st_vp_variant
struct st_vertex_program
{
struct gl_vertex_program Base; /**< The Mesa vertex program */
struct pipe_shader_state tgsi;
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
/** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
......@@ -434,6 +435,9 @@ st_release_tep_variants(struct st_context *st,
extern void
st_destroy_program_variants(struct st_context *st);
extern bool
st_translate_vertex_program(struct st_context *st,
struct st_vertex_program *stvp);
extern void
st_print_current_vertex_program(void);
......
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