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Rob Clark authored
Doesn't change anything yet, but this will let us more easily add mapping from dirty gallium state to dirty gen-specific state-groups. Note that the mapping from shader-state to global state in fd_context_dirty_shader() optimizes out for release builds. This is kind of important, in the next patch we'll want ffs(SOME_CONST) to optimize away even more. Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <mesa/mesa!9581>
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