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Commit 659c39fa authored by Erik Faye-Lund's avatar Erik Faye-Lund Committed by Marge Bot
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zink: rework primitive rasterization type logic

There's a few things that depends on the primitive rasterization type,
like point-sprite lowering and polygon offset. The effective state is a
combination of several other states, and we currently kinda wing it a
bit sometimes.

This should improve the situation. In particular, we now go backwards
through the pipeline, checking one overriding state at the time.

The end result should be that we don't end up lowering point-coord
replacement when not rendering with points.

Part-of: <mesa/mesa!19048>
parent 811794f8
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