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Commit 3415bf02 authored by Jesse Natalie's avatar Jesse Natalie Committed by Marge Bot
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egl: Add a basic Windows driver


This is enough to run wglgears ported to EGL (desktop GL)

Reviewed By: Bill Kristiansen <billkris@microsoft.com>

Acked-by: default avatarRoland Scheidegger <sroland@vmware.com>
Part-of: <!12727>
parent 06e95693
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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#pragma once
#include <egldriver.h>
#include <egldisplay.h>
#include <eglconfig.h>
#include <stw_pixelformat.h>
#include <windows.h>
struct wgl_egl_display
{
int ref_count;
struct pipe_screen *screen;
};
struct wgl_egl_config
{
_EGLConfig base;
const struct stw_pixelformat_info *stw_config[2];
};
struct wgl_egl_context
{
_EGLContext base;
struct stw_context *ctx;
};
struct wgl_egl_surface
{
_EGLSurface base;
struct stw_framebuffer *fb;
};
_EGL_DRIVER_STANDARD_TYPECASTS(wgl_egl)
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