radv: Fix stack size calculation with stage ids
In create_rt_shader, we were setting group_idx to the stage index before. Fixes the following tests: dEQP-VK.ray_query.builtin.instancecustomindex.miss.aabbs dEQP-VK.ray_query.builtin.objectrayorigin.miss.triangles Fixes: c39cccec ("radv/rt: use stage ID as handle for general and closestHit shaders") Signed-off-by:Konstantin Seurer <konstantin.seurer@gmail.com> Reviewed-by:
Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <mesa/mesa!17936>