mesa: require render target bind for A/L/I in format selection
these are required framebuffer formats in certain versions of GL, so don't create a texture that can't later be bound to a framebuffer see also spec@!opengl 3.0@required-texture-attachment-formats cc: mesa-stable Reviewed-by:Marek Olšák <marek.olsak@amd.com> Part-of: <mesa/mesa!17687>