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Commit d73ccdf9 authored by Pekka Paalanen's avatar Pekka Paalanen
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glossary: add gamut and tone mapping

These definitions are from my own head and BT.2408.

Fixes: #38



Signed-off-by: default avatarPekka Paalanen <pekka.paalanen@collabora.com>
parent b5a24f43
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......@@ -119,6 +119,19 @@ color volume needs to be specified separately.
See also: [target color volume](#target-color-volume),
[diagrams][plots:color-volumes]
#### gamut mapping
Gamut mapping refers to a color transformation that fits an input
[color volume](#color-volume) into or onto a destination color volume by e.g.
expansion, contraction, shifting the white point, or clipping.
Gamut mapping tends to modify the [colorimetry](#colorimetry) of an image.
One possible goal is to keep the image details visible and appearance similar
to those of the image in its mastering environment. Other goals might include
producing a gray-scale image, or arbitrary white-balance adjustment.
Gamut mapping may be a part of [color re-rendering](#color-re-rendering).
#### image
Conceptually a two-dimensional array of [pixel](#pixel)s. The pixels may be
......@@ -126,6 +139,11 @@ stored in one or more [memory buffer](#memory-buffer)s. Has width and height in
pixels, a [pixel format](#pixel-format) and a [modifier](#modifier) (implicit
or explicit).
#### inverse tone mapping ([BT.2408][bt2408])
[Color re-rendering](#color-re-rendering) by expanding the dynamic range,
for converting SDR content to HDR content for example.
#### linear values, light-linear
See [tristimulus](#tristimulus-values).
......@@ -149,6 +167,16 @@ An absolute unit of luminance: cd/m², candelas per square meter. Candela is a
measure of luminous intensity, accounting for the human eye sensitivity to
light.
#### picture formation
Picture formation is the act of processing data to become a picture.
A physics-based rendering of a scene is not a usable picture as is. Likewise
RAW images from digital cameras are not usable pictures. These data sets relate
to the measured or simulated physical radiometric power. They need to be
developed to become displayable pictures that depict what and how they are
intended to.
#### pitch
See [stride](#stride).
......@@ -226,6 +254,24 @@ some code points will never be used, which is wasteful for storage.
See also: [container color volume](#container-color-volume),
[diagrams][plots:color-volumes]
#### tone mapping ([BT.2408][bt2408])
[Color re-rendering](#color-re-rendering) by compressing the dynamic range,
for converting HDR content to SDR content for example.
#### tone mapping (in games)
Tone mapping in the context of game rendering engines tends to refer to
[picture formation](#picture-formation).
#### tone mapping (color re-rendering)
Tone mapping is similar to [gamut mapping](#gamut-mapping), except tone mapping
tends to emphasize dynamic range adjustment particularly in a HDR context,
while gamut mapping is a term used more in pre-HDR contexts.
Tone mapping may be a part of [color re-rendering](#color-re-rendering).
#### trichromatic system
A trichromatic system defines the three primary colors and their relative
......@@ -333,3 +379,4 @@ Apple
[e-ILV:colour stimulus]: https://cie.co.at/eilvterm/17-23-002
[plots:color-volumes]: ../plots/index.md#primary_container_target_color_volumespy
[drm_fourcc.h]: https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/include/uapi/drm/drm_fourcc.h?h=v6.0#n362
[bt2408]: https://www.itu.int/pub/R-REP-BT.2408 "Report ITU-R BT.2408-7 - Guidance for operational practices in HDR television production"
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