Minecraft non-stop UNDERFLOW if Audacious playing during launch
Version, Distribution, Desktop Environment:
pipewire a18a8c9e
Arch Linux
KDE Plasma 5.20.90
Minecraft 21w03a (pulse)
Audacious 4.0.5 (ALSA)
Description of Problem:
When playing music through Audacious and launching Minecraft, Minecraft will constantly spam UNDERFLOW and have extremely choppy audio until restarting client.
It only seems to matter if it's playing during client startup, as stopping playback doesn't fix Minecraft audio, and you can safely start Audacious playback after Minecraft has initialized.
How Reproducible:
Every time, starts happening at main menu
Steps to Reproduce:
- Start playback in Audacious
- Launch Minecraft
- Hear broken audio
Actual Results:
Broken audio, UNDERFLOWs
Feb 01 19:21:16 main pipewire-pulse[2328]: 42 events suppressed
Feb 01 19:21:16 main pipewire-pulse[2328]: pulse-server 0x56203d0be280: [java] UNDERFLOW channel:0 offset:16509352 underrun:3760
Feb 01 19:21:18 main pipewire-pulse[2328]: 42 events suppressed
Feb 01 19:21:18 main pipewire-pulse[2328]: pulse-server 0x56203d0be280: [java] UNDERFLOW channel:0 offset:17228128 underrun:3768
Feb 01 19:21:20 main pipewire-pulse[2328]: 42 events suppressed
Feb 01 19:21:20 main pipewire-pulse[2328]: pulse-server 0x56203d0be280: [java] UNDERFLOW channel:0 offset:17943136 underrun:3768
Expected Results:
The soothing Minecraft soundtrack without interruptions