FTL Advanced Edition audio wait timeout with pipewire-pulse
Sound works, but the messages do not appear with pulseaudio.
Relevant part of the game's log:
Starting audio library...
lib/SIL/src/sysdep/linux/sound.c:168(sys_sound_init): Audio output rate: 48000 Hz, buffer size: 1024, period: 256
Audio Initialized!
lib/SIL/src/sysdep/linux/sound.c:395(playback_thread): Audio wait timeout, device may be broken
lib/SIL/src/sysdep/linux/sound.c:395(playback_thread): Audio wait timeout, device may be broken
lib/SIL/src/sysdep/linux/sound.c:395(playback_thread): Audio wait timeout, device may be broken
lib/SIL/src/sysdep/linux/sound.c:395(playback_thread): Audio wait timeout, device may be broken
lib/SIL/src/sysdep/linux/sound.c:395(playback_thread): Audio wait timeout, device may be broken
lib/SIL/src/sysdep/linux/sound.c:395(playback_thread): Audio wait timeout, device may be broken
The last message repeats periodically until the game is exited.
The game is closed source, but the library it uses for sound (and where the messages are from) is not: http://achurch.org/SIL/
Edit: pipewire version 0.3.17
Edit2: source file: http://achurch.org/SIL/current/src/sysdep/linux/sound.c