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Commit 8e440c86 authored by Eric Engestrom's avatar Eric Engestrom :no_entry:
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docs: add release notes for 20.1.10

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<title>Mesa Release Notes</title>
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<h1>The Mesa 3D Graphics Library</h1>
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<h1>Mesa 20.1.10 Release Notes / 2020-10-14</h1>
<p>
Mesa 20.1.10 is a bug fix release which fixes bugs found since the 20.1.9 release.
</p>
<p>
Mesa 20.1.10 implements the OpenGL 4.6 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
4.6 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
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<p>
Mesa 20.1.10 implements the Vulkan 1.2 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
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<h2>SHA256 checksum</h2>
<pre>
TBD.
</pre>
<h2>New features</h2>
<ul>
<li>None</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>[RADV/ACO] Star Citizen Lighting/Shadow Issue</li>
<li>Graphics corruption in Super Mega Baseball 2 with RADV on Navi</li>
<li>RADV ACO - ground line corruption in Path of Exile with Vulkan renderer</li>
<li>omx/tizonia build broken with latest mesa git</li>
<li>[hsw][bisected][regression] gpu hangs on dEQP-VK.subgroups.(shuffle|quad) tests</li>
<li>TGL B0 Stepping gpu hangs on many dEQP-VK.subgroups.quad nonconst tests</li>
</ul>
<h2>Changes</h2>
<ul>
<p>Alyssa Rosenzweig (1):</p>
<li> pan/bi: Handle vector moves</li>
<p></p>
<p>Anuj Phogat (1):</p>
<li> intel/gen9: Enable MSC RAW Hazard Avoidance</li>
<p></p>
<p>Bas Nieuwenhuizen (2):</p>
<li> radv: Use atomics to read query results.</li>
<li> radv: Fix mipmap extent adjustment on GFX9+.</li>
<p></p>
<p>Dylan Baker (1):</p>
<li> glsl/xxd.py: fix imports</li>
<p></p>
<p>Eric Engestrom (4):</p>
<li> docs/relnotes: add sha256 sums to 20.1.9</li>
<li> .pick_status.json: Update to 68daac28df1b2f50a43740d1905932cfde0ddf1a</li>
<li> .pick_status.json: Mark d78df70c2a85fd846d40b71b9e213122347bea1b as denominated</li>
<li> .pick_status.json: Mark c02e933de4a9a644410384f815c84d1c08107b82 as applied</li>
<p></p>
<p>Jason Ekstrand (5):</p>
<li> nir/cf: Better handle intra-block splits</li>
<li> intel/fs: NoMask initialize the address register for shuffles</li>
<li> nir/opt_load_store_vectorize: Use bit sizes when checking mask compatibility</li>
<li> intel/fs: Don&#x27;t use NoDDClk/NoDDClr for split SHUFFLEs</li>
<li> intel/nir: Don&#x27;t try to emit vector load_scratch instructions</li>
<p></p>
<p>Lionel Landwerlin (1):</p>
<li> intel/perf: fix crash when no perf queries are supported</li>
<p></p>
<p>Lucas Stach (1):</p>
<li> etnaviv: stop leaking the dummy texure descriptor BO</li>
<p></p>
<p>Marek Olšák (1):</p>
<li> radeonsi: Fix dead lock with aux_context_lock in si_screen_clear_buffer.</li>
<p></p>
<p>Nanley Chery (2):</p>
<li> iris: Fix a fast-clear skipping optimization</li>
<li> anv: Enable multi-layer aux-map init for HIZ+CCS</li>
<p></p>
<p>Pierre-Eric Pelloux-Prayer (1):</p>
<li> omx/tizonia: fix build</li>
<p></p>
<p>Rhys Perry (4):</p>
<li> spirv: add and use a generator id enum</li>
<li> spirv: replace discard with demote for incorrect HLSL-&gt;SPIR-V translations</li>
<li> android: fix SPIR-V -&gt; NIR build</li>
<li> scons: fix SPIR-V -&gt; NIR build</li>
<p></p>
<p>Timothy Arceri (1):</p>
<li> glsl: don&#x27;t duplicate state vars as uniforms in the NIR linker</li>
<p></p>
<p>Tony Wasserka (1):</p>
<li> aco/isel: Always export position data from VS/NGG</li>
<p></p>
<p>Vinson Lee (1):</p>
<li> freedreno: Move rsc NULL check to before rsc dereferences.</li>
<p></p>
<p></p>
</ul>
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