• Eric Anholt's avatar
    v3d: Respect user-passed strides for BO imports. · 47586ab5
    Eric Anholt authored
    If the caller has passed in a stride for (linear) BO import, we should use
    that stride when rendering to the BO (or, if we some day support texturing
    from linear-imported BOs, when doing the linear-to-UIF shadow copy).  This
    lets us remove the extra stride-changing relayout in the simulator.
    47586ab5
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