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Robert Bragg authored
This makes sure to use a no-op swizzle while iteratively rendering each level of a mipmap otherwise we may loose components and effectively apply the swizzle twice by the time these levels are sampled. Signed-off-by: Robert Bragg <robert@sixbynine.org> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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