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Erik Faye-Lund authored
The GLSL 4.6 specification (section 4.1.14. "Implicit Conversions") says: "There are no implicit array or structure conversions. For example, an array of int cannot be implicitly converted to an array of float." So let's add a check in place when assigning array initializers to implicitly sized arrays, to avoid incorrectly allowing code on the form: int[] foo = float[](1.0, 2.0, 3.0) This fixes the following dEQP test-cases: - dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.int_to_float_vertex - dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.int_to_float_fragment - dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.int_to_uint_vertex - dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.int_to_uint_fragment - dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.uint_to_float_vertex - dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.uint_to_float_fragment - dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.int_to_float_vertex - dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.int_to_float_fragment - dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.int_to_uint_vertex - dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.int_to_uint_fragment - dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.uint_to_float_vertex - dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.uint_to_float_fragment Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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