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Marek Olšák authored
This approach allows drivers to set their own vertex shader and skip compilation of u_blitter vertex shaders. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
0a3b5a02
This approach allows drivers to set their own vertex shader and skip
compilation of u_blitter vertex shaders.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>