nvk: Support large points
It seems we need to switch to point sprite rasterization for Vulkan. Especially for multisampling. The state provided by nvidia headers follows the GL compatibility spec.
Due to an influx of spam, we have had to impose restrictions on new accounts. Please see this wiki page for instructions on how to get full permissions. Sorry for the inconvenience.
It seems we need to switch to point sprite rasterization for Vulkan. Especially for multisampling. The state provided by nvidia headers follows the GL compatibility spec.