Skip to content
Snippets Groups Projects
Commit 8bd70a7b authored by Brian Paul's avatar Brian Paul
Browse files

update, re-org build/install instructions

parent 6525d250
No related branches found
No related tags found
Loading
......@@ -21,16 +21,53 @@
<a name="unix-x11">
<H2>1. Unix/X11 Compilation and Installation</H1>
<h3>1.1 Compilation</h3>
<h3>1.1 Prerequisites for DRI and Hardware Acceleration</h3>
<p>
To build Mesa with DRI-based hardware acceleration you must first have
the right version of DRM.
</p>
<p>
For Mesa 7.1 a particular snapshot of
<a href="http://dri.freedesktop.org/libdrm/">DRM</a> from git is required:
</p>
<pre>
git-clone git://anongit.freedesktop.org/git/mesa/drm
git-checkout (XXXX HASH ID TBD)
</pre>
</li>
<p>
You should also be using Xorg server version 1.4
</p>
<h3>1.2 Autoconf Compilation</h3>
<p>
Mesa may be <a href="autoconf.html">built using autoconf</a>.
This should work well on most GNU-based systems.
When that fails, the traditional Mesa build system is available.
<h3>1.3 Traditional Compilation</h3>
<p>
The traditional Mesa build system is based on a collection of pre-defined
system configurations.
</p>
<p>
To see the list of configurations, type <b>make</b> alone.
Then choose a configuration from the list and type <b>make configname</b>.
</p>
<p>
Mesa is built by reading Makefile stubs from the configs directory.
There are configurations for many Unix variants and different Mesa
options. Type <b>make</b> from the top-level directory to see a list of
supported system configurations. Alternatively, an autoconf system can
be used to create a Makefile stub for your system. See the <a
href="autoconf.html">autoconf instructions</a> for more details. Mesa
may be compiled in several ways using the predefined configurations:
Mesa may be built in several different ways using the predefined configurations:
</p>
<ul>
<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as
......@@ -55,43 +92,6 @@ accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
The libGL.so library will support the GLX extension and will load/use
the DRI hardware drivers.
<p>
<b>Prerequisites:</b>
</p>
<ol>
<li>
<p>
For Mesa 7.0.2 <a href="http://dri.freedesktop.org/libdrm/">
DRM version 2.3</a> is required.
</p>
<p>
To check if you already have it, run:
<br>
<code>pkg-config --modversion libdrm</code>
</p>
<p>
You can download and install a <a href="http://dri.freedesktop.org/libdrm/">
tarball release</a> or get the code from git with:
<br>
<code>git clone git://anongit.freedesktop.org/git/mesa/drm</code>
<br>
Then revert to the drm-2.3.0 tag with:
<br>
<code>git-reset --hard drm-2.3.0</code>
</p>
</li>
<li>
Relatively recent
<a href="http://freedesktop.org/wiki/Software_2fXserver" target="_parent">
X.org</a> release.
Mesa depends on a number of X header and library files.
</li>
</ol>
<p>
Build Mesa and the DRI hardware drivers by running
......@@ -104,8 +104,13 @@ There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>,
and <code>linux-ppc</code> configurations which are optimized for those
architectures.
</p>
<p>
Make sure you have the prerequisite versions of DRM and Xserver mentioned
above.
</p>
</li>
</ul>
......@@ -115,7 +120,7 @@ Later, if you want to rebuild for a different configuration run
</p>
<h3>1.2 The libraries</h3>
<h3>1.4 The libraries</h3>
<p>
When compilation has finished, look in the top-level <code>lib/</code>
......@@ -156,15 +161,15 @@ lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSM
If you built the DRI hardware drivers, you'll also see the DRI drivers:
</p>
<pre>
-rwxr-xr-x 1 brian users 15607851 Jul 21 12:11 ffb_dri.so*
-rwxr-xr-x 1 brian users 15148747 Jul 21 12:11 i810_dri.so*
-rwxr-xr-x 1 brian users 14497814 Jul 21 12:11 i830_dri.so*
-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so*
-rwxr-xr-x 1 brian users 15607851 Jul 21 12:11 ffb_dri.so
-rwxr-xr-x 1 brian users 15148747 Jul 21 12:11 i810_dri.so
-rwxr-xr-x 1 brian users 14497814 Jul 21 12:11 i830_dri.so
-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
-rwxr-xr-x 1 brian users 11320803 Jul 21 12:11 mach64_dri.so
-rwxr-xr-x 1 brian users 11418014 Jul 21 12:12 mga_dri.so
-rwxr-xr-x 1 brian users 11064426 Jul 21 12:12 r128_dri.so
-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so*
-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
-rwxr-xr-x 1 brian users 11232304 Jul 21 12:13 s3v_dri.so
-rwxr-xr-x 1 brian users 11062970 Jul 21 12:13 savage_dri.so
......@@ -175,7 +180,7 @@ If you built the DRI hardware drivers, you'll also see the DRI drivers:
</pre>
<h3>1.3 Running the demos</h3>
<h3>1.5 Running the demos</h3>
<p>
If you downloaded/unpacked the MesaDemos-x.y.z.tar.gz archive or
......@@ -184,18 +189,15 @@ bunch of demonstration programs.
</p>
<p>
Before running a demo, you may have to set an environment variable
(such as <b>LD_LIBRARY_PATH</b> on Linux) to indicate where the
libraries are located. For example:
Before running a demo, you'll probably have to set two environment variables
to indicate where the libraries are located. For example:
<p>
<blockquote>
<b>cd</b> into the Mesa <b>lib/</b> directory.
<br>
<b>setenv LD_LIBRARY_PATH ${cwd}</b> (if using csh or tcsh shell)
<b>cd lib/</b>
<br>
or,
<b>export LD_LIBRARY_PATH=${PWD}</b>
<br>
<b>export LD_LIBRARY_PATH=${PWD}</b> (if using bash or sh shell)
<b>export LIBGL_DRIVERS_PATH=${PWD}</b> (if using DRI drivers)
</blockquote>
<p>
......@@ -253,7 +255,7 @@ Retrace your steps if this doesn't look right.
</p>
<H3>1.4 Installing the header and library files</H3>
<H3>1.6 Installing the header and library files</H3>
<p>
The standard location for the OpenGL header files on Unix-type systems is
......@@ -293,7 +295,7 @@ This is a handy way to compare multiple OpenGL implementations.
</p>
<H3>1.5 pkg-config support</H3>
<H3>1.7 Building OpenGL Programs With pkg-config</H3>
<p>
Running <code>make install</code> will install package configuration files
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment