- Jun 06, 2006
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Keith Whitwell authored
invalidated by a new window position or size picked up when we did LOCK_HARDWARE above. The values passed by mesa are not reliable.
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Keith Whitwell authored
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- Jun 02, 2006
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Brian Paul authored
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Brian Paul authored
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- May 23, 2006
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Keith Whitwell authored
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Keith Whitwell authored
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Keith Whitwell authored
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- Apr 18, 2006
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Brian Paul authored
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- Apr 05, 2006
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Brian Paul authored
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- Mar 29, 2006
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Keith Whitwell authored
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Brian Paul authored
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Thomas Hellstrom authored
Keep the lock mutex locked while we hold the heavyweight lock.
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Keith Whitwell authored
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Thomas Hellstrom authored
Should be safe unless the client idles without rendering for some time, while another client renders.
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- Mar 27, 2006
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Keith Whitwell authored
inside intelGetLock() with a mutex. Fixes problems with multithreaded applications dying when moving windows, etc. There seem to be multiple traps for threaded apps in that code, this is a bandaid on those.
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Brian Paul authored
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Thomas Hellstrom authored
running for a day or so. Initialize to a better value.
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- Mar 26, 2006
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Brian Paul authored
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- Mar 25, 2006
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Brian Paul authored
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Brian Paul authored
calls to it no longer directly correspond to glRenderbufferTextureEXT.
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Brian Paul authored
can't be rendered by the hardware.
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Brian Paul authored
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Brian Paul authored
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Brian Paul authored
3D texture slice. Added draw_offset to intel_region struct.
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Brian Paul authored
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Brian Paul authored
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Brian Paul authored
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Brian Paul authored
is a member of the intel_context struct and the former calls frees the ctx pointer - BAD.
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Brian Paul authored
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Brian Paul authored
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Brian Paul authored
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- Mar 24, 2006
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Brian Paul authored
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Brian Paul authored
intel_finalize_mipmap_tree(). This fixes a problem where the wrong mipmap level was used when the texture's GL_TEXTURE_BASE_LEVEL value wasn't zero. But this only happened the first time the texture was used. That took a while to track down!
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Brian Paul authored
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Brian Paul authored
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Brian Paul authored
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Brian Paul authored
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Brian Paul authored
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Brian Paul authored
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Brian Paul authored
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