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150283 commits behind the upstream repository.
Emma Anholt's avatar
Emma Anholt authored
We're going to need this structure to cross-validate the uniform
blocks between shader stages, since unused ir_variables might get
dropped.  It's also the place we store the RowMajor qualifier, which
is not part of the GLSL type (since that would cause a bunch of type
equality checks to fail).

Reviewed-by: default avatarIan Romanick <ian.d.romanick@intel.com>
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