glsl: Merge the lists of uniform blocks into the linked shader program.
This attempts error-checking, but the layout isn't done yet.
Reviewed-by:
Ian Romanick <ian.d.romanick@intel.com>
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- src/glsl/link_uniforms.cpp 61 additions, 0 deletionssrc/glsl/link_uniforms.cpp
- src/glsl/linker.cpp 78 additions, 4 deletionssrc/glsl/linker.cpp
- src/glsl/linker.h 6 additions, 0 deletionssrc/glsl/linker.h
- src/mesa/main/mtypes.h 34 additions, 0 deletionssrc/mesa/main/mtypes.h
- src/mesa/program/ir_to_mesa.cpp 6 additions, 0 deletionssrc/mesa/program/ir_to_mesa.cpp
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