Client uses all available memory when trying to run something in 3D on top of sway from amd to intel and using HW h.264
When I remote into my AMD machine from an intel machine using hardware H.264 encoding/decoding, ran the sway compositor, and then try to run any 3D game in xwayland, the process quickly expands to use all available RAM on the client and then gets killed by the OOM killer. In the log file attached I tried to run https://flathub.org/apps/com.endlessnetwork.aqueducts but it also happens whenever I try to run any steam game or https://flathub.org/apps/net.supertuxkart.SuperTuxKart. I hope I've made this log correctly, if I haven't sorry and let me know if you want me to try anything else. log.txt