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Preview window goes wrooom!

This improves the performance of the mirror/preview in the debug UI. In the past the mirror/preview was powered by doing a readback to host memory from the GPU, then uploading it in OpenGL to the GPU in the UI part of the code. We skip the readback/upload completely now and share the memory directly. Improving performance quite a bit.

Builds on !2100 (merged) and !2101 (merged).

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