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d/wmr: fix Reverb G2 controller orientation

Similiar to the Vive controller for instance, we can't take the IMU values of the Reverb G2 controller as is. We need to compensate for how the IMU chip is oriented on the hardware.

With some trial and error these were the changes I needed to apply to fix the orientation of the hands in the SteamVR home environment. And to get the proper, intuitive roll/pitch/yaw movements in there.

Signed-off-by: Linus Lüssing linus.luessing@c0d3.blue

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