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client: ignore APP_CMD_PAUSE/STOP if it occurs before APP_CMD_INIT_WINDOW

Christoph Haag requested to merge haagch/electric-maple:ignore_pause_stop into main

This makes the android studio debugger work. Previously the app received APP_CMD_STOP, killing the connection right before the promise in emconn_webrtc_on_answer_created was populated.

The only reference I found was in the release notes for unreal engine 4.26 https://docs.unrealengine.com/4.26/en-US/WhatsNew/Builds/ReleaseNotes/4_26/

Bug Fix: Oculus now ignores the app command APP_CMD_PAUSE if it occurs before APP_CMD_INIT_WINDOW.

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