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    VR tutorial cleanup and code refactor (#3) · 7d1914e4
    TwistedTwigleg authored
    Adds the following commits from PR #3 
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    * Made a bunch of changes to the VR tutorial project.
    
    * Added rumble when objects are picked up, the guns are fired, and when the sword collides with something.
    * Added a raycast "laser sight" to the Shotgun for easier aiming
    * Added a new knockback/collision-force system to the pistol, shotgun, and bomb objects. Now the closer the object is to the collision, the farther it goes.
      * This change also makes the bombs a little more consistent and natural looking.
    * Created a base class, VR_Interactable_Rigidbody, to use for all interactable Rigidbodies in the game.
    * Changed the code within the VR controller to use VR_Interactable_Rigidbody instead of checking for methods.
    * Fixed issue where the shotgun raycasts would send targets towards the player. Now when the shotgun fires, objects hit fly away from the end of the shotgun.
    * Fixed issue where the meshes used for telep...
    7d1914e4
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