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TwistedTwigleg authored
Adds the following commits from PR #3 ________________________________________ * Made a bunch of changes to the VR tutorial project. * Added rumble when objects are picked up, the guns are fired, and when the sword collides with something. * Added a raycast "laser sight" to the Shotgun for easier aiming * Added a new knockback/collision-force system to the pistol, shotgun, and bomb objects. Now the closer the object is to the collision, the farther it goes. * This change also makes the bombs a little more consistent and natural looking. * Created a base class, VR_Interactable_Rigidbody, to use for all interactable Rigidbodies in the game. * Changed the code within the VR controller to use VR_Interactable_Rigidbody instead of checking for methods. * Fixed issue where the shotgun raycasts would send targets towards the player. Now when the shotgun fires, objects hit fly away from the end of the shotgun. * Fixed issue where the meshes used for telep...
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