- Dec 31, 2004
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Vladimir Dergachev authored
Qualify the magic 20B0 register as SE_VTE_CNTL similar to R200. Looks like disabling Z offset and scaling displays gears properly, not sure why. Perhaps the meaning of the bits has changed ? Cleanup code a bit.
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Vladimir Dergachev authored
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Vladimir Dergachev authored
Add texture drawing code. Note: it is broken at the moment and is disabled in CVS. However, all hooks are there. Fix vertex buffer drawing code.
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- Dec 30, 2004
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Vladimir Dergachev authored
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Keith Whitwell authored
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Keith Whitwell authored
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Keith Whitwell authored
Implement masked clears.
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Vladimir Dergachev authored
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Keith Whitwell authored
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Keith Whitwell authored
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Keith Whitwell authored
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Keith Whitwell authored
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Vladimir Dergachev authored
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Vladimir Dergachev authored
Cleanup code that is not relevant anymore. Play with unknown2 parameter.
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Vladimir Dergachev authored
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Vladimir Dergachev authored
Add drawing code that uses vertex buffers - does not lockup, but does not draw correctly either.. Perhaps something to do with vertices being overwritten ? Start using hardware state retained by the driver and cut back on direct register writes significantly.
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Vladimir Dergachev authored
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Vladimir Dergachev authored
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Vladimir Dergachev authored
Take it outside R300ResetHwState.
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- Dec 29, 2004
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Keith Whitwell authored
remaining.
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Keith Whitwell authored
Fix various mishandling of cliprects. Allow multiple primitives to be emitted to a single dma buffer, which was largely impossible previously. Re-enable the fast unclipped render stage.
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Keith Whitwell authored
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Keith Whitwell authored
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Keith Whitwell authored
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Keith Whitwell authored
Make sure fallbacks are wrapped by SpanRenderStart/SpanRenderFinish
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Keith Whitwell authored
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Keith Whitwell authored
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Keith Whitwell authored
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Keith Whitwell authored
- Remove via duplicates of shared template files - Update driver to work with current versions of the above - Rework dma accounting - Rework emitting to dma to use a consistent set of macros The handling of cliprects in the driver is still pretty questionable.
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Vladimir Dergachev authored
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Vladimir Dergachev authored
Glxgears displays "rotating" gears, all in the same place (no transform mode, remember ?) Work needs to be done to understand how to have glxgears working properly.
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Vladimir Dergachev authored
New capabilities: using vertex buffers, immediate vertex data, immediate indices.
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- Dec 27, 2004
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Vladimir Dergachev authored
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Adam Jackson authored
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Adam Jackson authored
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Adam Jackson authored
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Adam Jackson authored
Smoky the bear says: Only you can prevent bitrot.
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Adam Jackson authored
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Vladimir Dergachev authored
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Ian Romanick authored
for determining when extra data needed to be read after a reply (to ensure 4-byte alignment) and the logic to determine whether or not to read reply data after the SingleReply packet were both slightly wrong.
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