shaders: Add missing extension requirements in Dolphin shaders
Discovered when an experiment resulted in a driver that only gave OpenGL 3.0 without GL_ARB_uniform_buffer_object.
All changes made with this script:
for ext in GL_ARB_shader_image_load_store \
GL_ARB_shader_storage_buffer_object \
GL_ARB_shading_language_420pack \
GL_ARB_uniform_buffer_object \
GL_ARB_explicit_attrib_location
do
egrep -lr "extension[[:space:]]+${ext}.*enable" . |\
while read s; do
# If the shader already has the requirement, skip
if grep -A10 '[[]require]' $s | grep -q ^$ext ; then
continue
fi
# If the shader has ifdefs for the extension, skip
if egrep -q "#[[:space:]]*if.*${ext}" $s; then
continue
fi
sed --in-place -e "s/\(^GLSL >.*$\)/\1\n${ext}/" $s
done
done