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report: Handle shader stages that don't log a scheduling mode

Ian Romanick requested to merge idr/shader-db:review/vec4-scheduler-mode into master

Without something like this, report.py bombs out on vec4 platforms with:

Traceback (most recent call last):
  File "./report.py", line 387, in <module>
    main()
  File "./report.py", line 246, in main
    get_sched_mode(before[p], after[p]))
BrokenPipeError: [Errno 32] Broken pipe
Exception ignored in: <_io.TextIOWrapper name='<stdout>' mode='w' encoding='UTF-8'>

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