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Brian Paul authored
PS 3.0 only supports loops of up to 255 iterations. Test a 300-iteration loop to see what happens on platforms that eventually translate GLSL into PS 3.0 shaders. Reviewed-by: Brian Paul <brianp@vmware.com>
1ddc36b9
PS 3.0 only supports loops of up to 255 iterations. Test a 300-iteration
loop to see what happens on platforms that eventually translate GLSL into
PS 3.0 shaders.
Reviewed-by: Brian Paul <brianp@vmware.com>