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Timothy Arceri authored
This tests both setting gl_TexCoord[] in the geometry shader and using the gs to passthrough the gl_TexCoord[] values from the vertex shader. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7fd22146
This tests both setting gl_TexCoord[] in the geometry shader and
using the gs to passthrough the gl_TexCoord[] values from the
vertex shader.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>