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Chris Forbes authored
This tests that rendering with no vertex attributes bound works, in the core profile. The vertex positions are determined using gl_VertexID. This currently provokes some bad behavior in the i965 backend -- the whole array of constant data gets spilled to scratch to support the nonconstant index. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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